Used to manage all your Unity Projects
This is the version of unity you're using to make your project. You can choose which of the Unity Editors installed on your machine to use when making a project.
31/03/2022
Was able to log both position (as a 3 vector) and orientation (as a quaternion) of the head to the debug log in unity using the following (albeit outdated) methods:
InputTracking.GetLocalPosition
InputTracking.GetLocalRotation
Document the use of Ardity in Software implementation
Initially tried creating a new Unity VR Project (it came with the Preinstalled XR Plug-in Management) However, I could not find the XR Interaction Toolkit Package, as used in the tutorial.
I tried making a new Unity project, but this time as a Universal Rendering Pipeline (URP) instead of a VR Project, but still ran into the same issue. After searching online, I find the solution (here) was to manually add the package by name[com.unity.xr.interaction.toolkit
] (plus icon on top left of Package Manager). I will continue to use the URP as its what the tutorial does.
The XR Rig
component from the tutorial is deprecated. Now using XR Origin
instead